Friday, 7 December 2012

Part 2- Modelling
Simulation/Programming - Scratch
Playful Learning – Dance to Advance



So the last session of blogging before we have our I.C.T presentations and can you believe it I am
poorly










So blogging today will be based on brilliant
lecture slides, research and class members who talked through what they did during the session and how they found it. (Thanks Group B!!)


Simulation and adventure games

  • Similar to modelling programs, they also allow children the chance to explore possibilities and try out different solutions within a test environment; these include the virtual reality type scenarios that are becoming more available.
  • If we consider such people as aircraft designers use the 
‘outside world’ modelling software, architects, accountants, 
mathematicians and astronomers also use such applications to 
explore and make accurate predictions in complex or dangerous 
situations use models.
  • Children should use simulations to make and explore predictions and to identify patterns and relationships. (EDP4123)
Dance to advance

Dance to Advance - Units of Measure (4-7)
  • Its a program that schools use, there are over 150 ready-to-use activities to get you started with RM Dance to Advance & Dance Mat and RM Easiteach Dance Mat, covering areas such as: Math, English Language Arts, Science, Geography, History and Foreign Languages. 
  • Advance is the modern user-friendly dance mat in the field of learning fun activity software for educational purposes. It is the best way to challenge and test knowledge of students because its features amazing visual, kinesthetic and auditory stimuli.
  • RM Dance to Advance is very innovative and beneficial for students because by using it, students will have fun making their way to greater understanding and maintaining their concepts. 
  • Customized dance mat activities can be created and edited on any topic or subject using text, pictures or sound. In addition, you also have the option to choose from the range of numerous included ready-made activities. 


M- Learning

Phones, computers and media devices now fit in our pockets and 
can connect us to a variety of information sources and enable 
communication nearly everywhere we go. There is considerable 
interest in exploiting the almost universal appeal and abundance of 
these technologies for their educational use.







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